Founded in 2010, Computational Arts is devoted to the exploration and expression of creative applications of technology. Its objective is to utilize cutting edge software tools and techniques to create audio/visual performances, installations, and content development tools.

Projects include audio/visual application development (Windows, OSX), interactive media performances (Max/MSP/Jitter), game development (Xbox, PlayStation, PC), art installations, micro-controller systems integration (Arduino), plugin development, and mobile applications (iOS).

Computational Arts is headed by Anthony Palomba. As Creative Director, Anthony brings many years of software development experience to the process of expressing creative ideas through various technologies. As a composer and sound designer he is also aware of how these technologies are used for musical expression. Likewise, many years in the game industry doing graphics programming has made him well versed in the visual arts as well.